Monday, 16 May 2016

Undertale

I feel like writing about undertale here is cheating a little bit as i did write a whole paragraph of my essay on it, but it really inspired me as a creative so its probably worth talking about here. Undertale renewed my love for video games. It had stagnated a little over the summer because nothing with a good story peaked my interest, and the games that had were waaaay over my budget, but undertale was not. After the first 3 days of it being released i had heard so many good things i had to give it a try myself and boy was in impressed. At first it just seemed like a cute game, there were lovable characters, puns, everything i could want, all in a small pixilated game. However despite its pixilated nature its detail was what i loved the most, the amount the characters talked and had new things to say to you depending on what you were doing at the time, the music was amazing, and the story was quite meta, which in turn pulled me in even more. Then it reveals that you can play the game again, and some characters in the game are aware of this, which i found quite cool, but it all adds to my own personal love for these characters, and before i knew it i was on the end of my second playthrough, less meta this time, but so much heavier storywise, and i found myself crying after saving my friends. I am not an emotional person, this game means a lot to me. From this point on i had to stop playing, because there is an entire other route the game allows you to play, which is killing everyone, i couldn't do it, not these character that had given me such a strong emotional reaction. But the really amazing part is the fact the game penalizes you so much for doing so, a lot of people genuinly felt terrible for killing these characters, and even at the very end of the game where i thought i had escaped having to face the game for doing horrible things, it even attacks people who went to a youtube video to watch themselves.

So the real question is, why do i love this game, that made me cry, and insulted me for not wanting to kill its characters, well, the way it deals with these characters who have so much personality, with a very minimalist style, and its focus on little things such as the music, and using limited colours to give such a comfy atmosphere, all made by one man, Its exactly the kind of thing i want to make, something so simple and minimalist, so it can be made by one man with perhaps a little bit of help, but still has the groundbreaking effect on the video games industry as a whole. Thats bad ass, and if i can apply anything even like this to my animation career i feel i would have succeeded at one of my life goals, and could just die on the spot happy.

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